Games-fps/gzdoom: Backport my local vs system headers fix Merge updates from master Monday 07 August James Le Cuirot GZDoom's music system as a standalone libraryĪ 32-level game designed for competitive deathmatch playĪ complete free-content single-player focused game based on the Doom engine Bugs 831791 games-fps/gzdoom-4.7.1 fails to compile (MUSL): ld: zipdir.c:(.text+0x704): undefined reference to fts_read 868732 games-fps/gzdoom-4.10.0 fails to compile (MUSL): Threads.h:80:9: error: unknown type name cpu_set_t Change logs Monday 07 August Repository mirror & CI MMX, SSE, and SSE2 SIMD accelerated JPEG libraryĪ software implementation of the OpenAL 3D audio API If you want to get meaningful backtraces see gles2 Enable GLES2 backend gtk Add support for x11-libs/gtk+ (The GIMP Toolkit) non-free Enable non-free components openmp Build support for the OpenMP (support parallel computing), requires >=sys-devel/gcc-4.2 built with USE="openmp" swr Enable software renderer telemetry Send anonymized usage information to upstream so they can better understand our users vulkan Add support for 3D graphics and computing via the Vulkan cross-platform API DependenciesĪ high-quality data compressor used extensively by Gentoo Linux :: gentoo Modified Wednesday 23 August 08: 02 License Apache-2.0 BSD BZIP2 GPL-3 LGPL-2.1+ LGPL-3 MIT non-free? ( Activision ChexQuest3 DOOM-COLLECTORS-EDITION freedist WidePix ) Keywords ~amd64 ~arm64 USE flags debug gles2 gtk non-free openmp swr telemetry vulkan USE flags General debug Enable extra debug codepaths, like asserts and extra output.
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